


Once you play the single player game it becomes obvious where this sort of happens, in terms of the single player fiction. But these characters appear in the single player game. The single player's about six hours, and the co-op is about six hours currently, give or take a little by the time we ship. It fits into the single player fiction but it's its own little side story. The co-op is a completely different track from the single player. Some of these aren't finished, but the gestures play into the co-op story. There's some laughing, there's probably some dancing in there.Įrik Wolpaw: Yeah, one of the things the animators are going for with the gestures is that they're robots trying to imitate human motions. There's a whole bunch of context sensitive gestures as well, there'll be more as well go towards shipping. The portals never get interlinked, so one of my portals will never get linked to one of your portals or vice versa. Your two portals are always linked to each other, and your partner's two portals are always linked to each other, but either one of you can go through either of your portals. So, it's Portal, but each of you has a portal gun so each of you can fire a pair of portals. Do you want to talk, Erik, and I can drive?Įrik Wolpaw: Yeah. You can see you look more like a turret, and I look more like one of the little personality spheres. I don't have a great way to show you this but.

Not something where you're like, “Argh, I hate my buddy!” and then punch him. We wanted people to be able to make mistakes and have that be a funny thing that you both talk about. But also when a player dies, we simply respawn them and the map continues, we didn't want to put in a big penalty for death. And there's another aspect to that that we really wanted to hit on that we'll show you in a different map, which was making those deaths more comedic.
